public class GameProperty extends Object implements Serializable, Cloneable
Set of key-value pairs containing information a server process requires to set up a game session. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide.
| Constructor and Description |
|---|
GameProperty() |
| Modifier and Type | Method and Description |
|---|---|
GameProperty |
clone() |
boolean |
equals(Object obj) |
String |
getKey()
TBD
|
String |
getValue()
TBD
|
int |
hashCode() |
void |
setKey(String key)
TBD
|
void |
setValue(String value)
TBD
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
|
GameProperty |
withKey(String key)
TBD
|
GameProperty |
withValue(String value)
TBD
|
public void setKey(String key)
TBD
key - TBDpublic String getKey()
TBD
public GameProperty withKey(String key)
TBD
key - TBDpublic void setValue(String value)
TBD
value - TBDpublic String getValue()
TBD
public GameProperty withValue(String value)
TBD
value - TBDpublic String toString()
toString in class ObjectObject.toString()public GameProperty clone()
Copyright © 2016. All rights reserved.